"Nintendo had the largest install base, XBLA had the largest number of registered users, and PSN had the strongest growth momentum. "In 2008, with the successful releases of Castle Crashers, Braid, and World of Goo, it became fairly clear that consoles were 'where it's at' for independent developers, and a lot of attention was given to which console provided the best distribution opportunities," he explained. On Wii, the game saw 68,000 sales in its best 31 day period, while on PC it moved 97,000 during its record month.ĢD Boy co-founder Ron Carmel suggested this could be a sign that the independent games market was rapidly evolving beyond its traditional console/PC roots. That's substantially more than it managed during its initial run on Steam and WiiWare following its 2008 launch. However, according to the studio behind cult hit World of Goo, the future could lie elsewhere: namely, on the iPad.Īs detailed in a lengthy, stat-heavy post on 2D Boy's website, the recently released iPad version of its classic puzzler World of Goo was downloaded 125,000 times in its first month on sale. In recent years PlayStation Network, Steam, WiiWare and Xbox Live Arcade have been the primary hunting grounds for indie developers in search of an audience.
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